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Light sofa

Sofa made in Blender, textured in Substance Painter, and rendered in Unreal Engine 5.

About the process:
I made a high-poly model for the cushions and pillows and used the cloth simulation to get a shape and some winkles, then I used the cloth brush to sculpt and refine the model. I baked the high-poly mesh to a low-poly one to obtain the normal and ambient occlusion maps.

Conclusion:
The low-poly mesh of the sofa has a total of 2784 vertices, I believe this is a good amount, and the sofa would be suitable to be displayed in a home environment without problems. Although I am satisfied with the results, I think I could have more resolution in the big cushions, and maybe less in the pillows.