Metropolitan Police box made in Blender and textured in Substance Painter. The decals and stickers were made in Photoshop and Illustrator. The model was rendered in Unreal Engine 5 using Lumen. I also built the material in UE5 and created an emissive mask for the lantern.
The main goal for this mesh was to have more details at the front doors where we can see the little red door and other small details, for this reason, the UV map is mostly mirrored in the other parts. Some elements of the gateway help to break the mirror effect, but I couldn't explore too much of the texturing on the other sides of the object because the mirror texture would be visible. Despite this limitation, I was really happy with this project and believe that it could be useful in a scene alongside other street props adding to the immersion of the environment.