Fighter pilot helmet made in Maya. The inspiration for this helmet was the HGU-33 helmet but I also got some inspiration from the human skull and chemical warfare masks.
The texture of the helmet was made in Substance Painter. The exterior is a UDMI map while the interior is the usual UV map. Some fine details in the helmet were made in the Substance Painter with height masks.
The main render was made in Cycles Blender, for the glass I made a material based on an example made by @philipkriegel on YouTube.
I also did a render in Unreal Engine 5 as a comparison.

Glass material made in UE.
The material is a variation from this one: https://forums.unrealengine.com/t/simple-refraction-with-chromatic-aberration/71065